Deeper Dive into your game's playability!

GAME YOUR PERSONALITY!
Does your game omit (1), support (5), require (10) these topics:
Does your game allow Solo Play? ( 1 is no solo play / 5 it is apart or option / 10 is a solo only game )
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Does your game offer physical board exploration or card environment exploration?
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Does your game have card management within the game play? ( 1 no cards in game / 10 all cards only game )
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Does your game focus on variable powers between players? (1 All players start the same / 10 each player has all individual unique traits P
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Does your game have a landscape building requirement? ( 1 no elements used / 5 some use of elements on table / 10 Essential for game )
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Does your game require players to do SIMPLE math? ( 1 no Math / 5 some simple math used / 10 is all simple math)
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Does your game allow players to go with the flow of play with other players or do they have to be directly involved all the time? ( 1 Has to know how to play fully before start / 10 can learn as you play without any penalty )
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Does your game currently have House Rules? ( posted by you or players - 1 No / 10 Yes ))
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Does your game favor CHANCE over STRATEGY? ( 1 is no chance /10 is all chance)
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Does your game have simple story telling involved ( 1 is ALL RPG / 2 is no story telling /10 simple story telling is a requirement )
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Is your game a Cooperative (COOP) game requiring 2 or more players working together? ( 1 is no Coop / 5 is Coop option / 10 complete Coop )
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Can your game be taught WHILE playing the game without causing any issues with the functionality of the game? (1 no from the start / 5 basic rules understood / 10 Yes )
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Can your game be played successfully WITHOUT any assistance after rules are read at the beginning? ( 1 have to constantly remind on detailed rules / 5 general reminders along the way / 10 Rules are so simple you can read it once and play successfully )
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Does your game require your players to perform and roll play? ( 1 None / 5 a part of the game / 10 it is a RPG! )
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Does your game have a clear WINNER and loser(s)? ( 1 solo / 5 multiple winners / 10 only one winner - competitive to the core )
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Does your game setup take less than 5 minutes? ( 1 takes over a half hour / 10 takes under 5 minutes )
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Is your game based on a theme that is or was apart of pop culture now or in the past? ( 1 no theme at all / 5 familiarity regionally / 10 characters or environment are known worldwide )
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Does your game have a set number of turns? ( 1 no set time limit / 5 - varies by chosen rule set / 10 - absolute number of turns without any variables )
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Does your game keep every player involved or active throughout the entire game? ( 1 activities only happen at a set time for a player / 5 players react to specific mechanics / 10 constant actions occurring )
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Similar question - How Quick is your game to learn? (1 takes multiple turns to learn -more than 3 turns / 10 read the rules and get the game 3 or less turns )
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Does your game start off with all players starting out evenly with the same chance of winning? ( 1 handicapping / 10 all start exactly the same )
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Does your game grab the attention of passers by? ( 1 no elements on table / 10 elaborate 3D physical models taking up the entire game table )
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Can your players relate your game to any other game that is well known in the hobby? (1 completely new game play / 10 same game as BLANK with X differences )
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What is the name of your game?
What is your publishing website URL (submit in the form of "http://www.....)
What is your BGG URL (submit in the form of "http://www....)
Is your game currently (as of today) available for purchase (If Crowdfunding or Preordering answer No)?
Yes
No
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